Davos Breemer
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Posted - 2007.07.03 14:20:00 -
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Originally by: Andrachim Tar'nar Edited by: Andrachim Tar''nar on 27/06/2007 17:12:46 Edited by: Andrachim Tar''nar on 27/06/2007 16:51:56 Hmm, so you were all shooting stuff (pos?) for quite a bit of time before the engagement too place right ? If not disregard what I am saying next.
When I am shooting stuff for extended periods of time, like a pos, station etc after like... 30 minutes my client really gets problems with his caching / memory stuff. When I try to load the market then or do some other non-cached thing, it takes up to a few minutes and I am frozen.
Now it could be that this is only because my pc sucks or that this was a memory problem with the client that might be fixed by now, but I know this was effecting quite a few m8's of mine, some even crashing because of it. And thinking I'd have to warp into a fight, after shooting at a pos for say one hour, would most likely result in the same thing you have described. Helpless frozeness and desyncness, which might also explain why the enemy had lag ( server ) but you had those frozen / desync problems ( client ).
Edit: Just was told that this is mainly a issue with pc's that have not enough memory, so it's not really applicable to 270 people *g* But prolly for a few of them besides the strange desynching ;)
(Reply to edit: It's got nothing to do with not having enough memory but having less will bring about the effect sooner)
This is basically what I've been thinking about why the de-synch that is happening. Both from what I've read on the boards here and my own experience in game. Basically the client has a memory leak somewhere. From the sounds of it the leak is in the communications subroutines.
It's not effecting normal single player much because, as in any memory/data leak, it builds up over time and solo play just doesn't generate enough data. If you're only playing for a few hours (2 to 4) you won't notice it much. If you do you'll probably associate it with a latency spike and ignore it. I've been on holiday for the last couple of weeks and have been playing way too much EVE - sometimes up to 15 hours a day and I have noticed it. Solo play that is unplayable for all the same reasons stated as to why fleet battles are unplayable. Restarting the client always fixes it.
With the exponential increase in data during group play the data loss is also exponentially increased. With the client waiting for data it's not going to get before it updates the screen then all you will get is a frozen scene but, as some have noticed, your commands will still go through - they just won't be rendered.
If you go into a fleet battle and your client locks up - shut down your client immediately and re-log. You'll probably find that you have a battle on your hands.
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